Almost a year has passed since my last post on this blog (the lasts one being my fourth overall – well done me, that’s a new personal best!).
I can blame it on the pandemic and it affecting my mental health, and honestly it wouldn’t be far from the truth. It has been really hard on me, as it has for a lot of people. Not being able to get together with friends, go out to a movie, or even just go grab a bite at a restaurant has been harder than I thought it would be. But blaming it all on the pandemic would be disingenuous.
Part of the problem is just my general lack of follow-through with any new project. I tend to get very excited about something new and put a lot of time and energy into it… for a few weeks, at least. After that, my interest tends to waver and I find something new to get excited about and pour my time and energy into. And then the cycle repeats itself again, and I have a huge pile of ideas in various stages of preparation or brainstorming and nothing concrete or ready to actually play/test.
To that end, I’m going to try changing some of the focus of this blog. Instead of specifically blogging just the progress of my game system, I’m going to just blog about tabletop gaming in general. I’ll still talk about the game I’m building – mechanics of it, how they interact with each other, setting, all that fun stuff. But I also have lots of ideas for existing games, largely 5th Edition Dungeons & Dragons – the game I run and play most often. I want to talk about mechanics of the game, encounter building, storytelling, campaign planning – anything and everything that’s tabletop gaming related and pops into my head.
Hopefully, this new direction will mean I’m more likely to continue writing here as I’m no longer limited to just talking about a system I may or may not be working on at this given moment. Here’s hoping I can keep it up in the long run.
Thank you for listening to my very brief TED talk, and I plan on having another (longer and containing actual, you know, tabletop gaming talk) up before the end of the week.